Oh no! The hive has been shattered by the natural enemy of the bees, the beetle, poorly masquerading as a bee-eetle! It is the destiny of this Gnomad to rescue all the bees and reunite them with their Queen!


Left/right arrows -> move
Space -> jump
C -> send bees to attack


Special thanks to all of the wonderful people in the velopman Twitch chat. Without whom this game wouldn't nearly anywhere as fun / silly!

Idea: velopman, b33bytes & the loving and always supportive chatroom
Game dev: velopman
Art: b33bytes & Cavedens

Voice acting:
Queen & blob: b33bytes
Gnomad: velopman
Boss: incompetent_ian

Music: velopman

Font: https://www.dafont.com/dogica.font

PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
Authorsvelopman, b33bytes
GenrePlatformer, Adventure
Tags2D, gnome, Godot, Pixel Art, Short, Side Scroller, Singleplayer


gnomad_win.zip 14 MB
gnomad_mac.zip 15 MB
gnomad.x86_64 37 MB


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took me longer than I should have to beat the boss (I had scrolled down unknowingly and missed a bee) but totally rewarding! have a good one man! (or woman or enby or anything else you could possibly identify as)

Ahh yes, it is super tricky to beat without the third bee! I take it you managed to get there?

Thanks you too!

This is a really fun game, I would say that it is hard to tell if a path will kill you or not. Some holes killed me and I could not tell which would or would not. Just thought I would put that thought out.

So awesome to hear! Thanks!

Yeah, one of the stretch goals was having little indicators telling you where you could go. Maybe even a little wooden sign before the hole you could jump down.

Hopefully it didn't detract from the overall experience!

Seu jogo está incrível! ta de parabéns, eu coloquei ele no meu canal da um pulo lá!

Thanks so much for playing! It was great seeing how you beat the boss! Creative :D

The sound effects, oh my god 🤣🤣🤣


I hope this is a good oh my god ;p


Of course! Very iconic


Okay, what a drug trip 😆

I think the controls could be overall more precise. Like, adding some more air control and making the attack pattern of your own bees more predictable would definitely be great.

Overall, still quite enjoyable! 👍

Haha, I'm going to take that as a good thing? ;p

Thanks for the feedback! This is in line with a few others on what I've heard about movement, so definitely want to polish it up and make it feel nicer to play with.

Glad you found it fun still!

11 / 10 sound design would speedrun again

It was great to watch, we'll setup a speed run page to help others out ;p

Great game! I think the gaining momentum but stopping suddenly instead of losing it makes the controls a little iffy, but otherwise this was a great game!

Thanks for playing the game! Glad to hear you liked it.

We'd debated back and forth on if there should be some inertia when releasing the movement key, not having a clear winner either way. It's good to hear your opinion, maybe we can add that in if we take it further.


It would work just as well to remove the momentum gain when you start running